Electronic OtherRealms #28 Fall, 1990 Part 17 of 18 Copyright 1990 by Chuq Von Rospach All Rights Reserved. OtherRealms may be distributed electronically only in the original form and with copyrights, credits and return addresses intact. OtherRealms may be reproduced in printed form only for your personal use. No part of OtherRealms may be reprinted or used in any other publication without permission of the author. All rights to material published in OtherRealms hereby revert to the author. Words of Wizdom [Part 2 of 2] Phoenix Steven Brust Ace, 256pp, $3.95, 0-441-66225-0 The Vlad Taltos series continues, and as usual Steven Brust writes a fine, enjoyable novel. It opens with Vlad being hired by a God to kill a King, and it ends with Vlad's entire life in tatters -- and Vlad happy for the first time in a long time. Along the way, Vlad kills the King, he and Cawti finally call it quits (a long time coming and an appropriate action in the circumstances, but it still bothers me no end to have watched that relationship grow, stagnate and die over the length of the series), the Easterners revolt, all Hell breaks loose (fortunately not literally -- although Brust is certainly capable of throwing it in if he needs to). In other words, the typical well-done Steven Brust book, a combination of emotionally powerful happenings, complex plot-twinings and a wry sense of humor (the humor in the book reminds me very much of Tom Baker as Dr. Who, who always had time for a sly comment as the world was about to explode around him -- a character balanced by equal parts of raw ego, terror and fear of failure). Most people have either discovered Brust by now and are overjoyed at the thought of a new book or are long disgusted and already reading the next review. If you're new to his books, don't start here -- go pick up Jhereg and start at the beginning. This is not a series where you can pop into the middle without getting hopelessly lost. [****] Sparrowhawk Thomas A. Easton Ace, 240pp, $3.95, 0-441-77778-3 Thomas Easton's first novel is an interesting mix of hard science and wild speculation. Easton is the long-time reviewer for Analog (which serialized this work in 1989) and a trained biologist, and what he's done is try to write what is, for lack of a cleaner term, biological space opera. Let me try to explain. In Easton's future world, biological breakthroughs have led to using genetically modified animals for vehicles: giant, Greyhound bus-sized pigeons for ambulances, sparrows for commercial jets, giant roaches, turtles and other beasties for automobiles. Anything you want, they can build through gene splicing and experimentation. About ten pages into the book, I shook my head in disbelief. While the science is a pretty clear extrapolation of current trends, the logic of the situation is rather hard to swallow. But as I thought about it, I realized that Easton was only doing with biology the kind of semi-fictional handwaving we take for granted in the 'real' hard science fiction stories. We can accept faster than light space travel, teleportation, hand-held laser guns and the other trinkets and toys of the hard SF world, all of which are arguably closer to fantasy than reality, but when someone does the same in biology, we have trouble believing it, even though the science of Easton's police-cruiser Sparrowhawks are closer to reality than many of the concepts commonly used by other authors. What I did was stop worrying about it. Pretty soon it really didn't matter -- Easton's written a good story here, and you can see the Roachsters and Turtles heading down the freeway, the Hawks and the 747-sized Sparrows flying the skies like planes. Around this he builds a fascinating action-adventure/mystery that's a lot of fun, even if it's not terribly hard to unravel. All in all, a good, successful first outing that is a good read while rather quietly setting some of our preconceptions about what's Science and what's Fiction in this field on its ear. Definitely worth an evening of your time. [****] N-Space Larry Niven Tor, September, 1990, 0-312-85089-3, 512pp, $19.95 Larry Niven has been writing SF for 25 years. For someone who pretty much cut his teeth on Niven's work, that scares me a bit. It's hard to realize I've been reading him that long. He's simply always been there. To honor this anniversary, Tor books has put together a collection of Niven material. Some of it is reprint: excepts from his books, some of his more famous stories. Some of it is new, like the cult classic "Down In Flames" -- long distributed through gray-market channels but never before published. "Down In Flames" is the outline of the story that proves that all of Known Space is a shuck, a hoax. You have to read it to believe it. Each work has either a forward or an afterward, and there's a lot of good material both by and about Niven. This book is a good overview of his career -- the only thing I found missing is a story from his Warlock series. I wish it had "What Good is a Glass Dagger". Also missing is a Hanville Svetz story, and a Draco's Tavern story, and... Which is probably why these things are missing -- Niven's done so much that's notable that you have to draw the line somewhere. I do wish it'd been drawn on the other side of Warlock, though. For Niven fans, a gottahave. It also makes a really good introduction to the writer for people that are just starting out. It was for me a nice way to spend some time with an old friend. [****] The Year's Best Science Fiction, Seventh Annual Collection Gardner Dozois St. Martin's, 598pp, $24.95, 0-312-04451-8 There's not a lot I can say about this collection that I haven't said about previous collections. Suffice it to say that this is the book I keep around so I don't need to store the entire year's supply of magazines. Dozois doesn't publish every worthy story, but he comes close. He has twenty-five of the top works of 1989, including Mike Resnick's "For I have Touched the Sky", Connie Willis' "At the Rialto", Michael Swanwick's "The Edge of the World", Alan Brennert's "The Third Sex" and more. This, of all of the "Best of" collections in the field, is the one that really gives you a feel for what happened in the short fiction world that year. [****+] Universe 1 Robert Silverberg and Karen Haber Foundation, 449pp, $8.95, 0-385-26771-1 When I was growing up, there was an anthology called Orbit, edited by a person named Damon Knight. Little did I know when I was grabbing these off the library shelves that I was not just getting a book of stories, but I was getting a book of some of the best of the field. Later on, Terry Carr started Universe, another anthology of original fiction. Between these two editors, a foundation for a lot what makes modern SF successful was laid (and, coincidentally, I was made a fan of the genre). Damon isn't editing Orbit any more, and Terry Carr has left us long before we were ready to say goodbye, but in the hands of Karen Haber and her husband, Robert Silverberg, Universe lives on. This, the 18th volume of the series (why is Universe 18 inexplicably named Universe 1? Don't ask me. Only the publisher knows) is the first since Carr's death, and shows that the series has been placed in very good hands. There is a wide range of styles and ideas here, from Kim Stanley Robinson's "The Translator" (my personal favorite) to Barry Malzberg's "Playback" to M.J. Engh's "Moon Blood". The only thing these stories have in common is a commitment to strong, quality writing. I'm very glad to see Universe alive and kicking, and thrilled that it's in the hands it's in. Highly recommended. [****+] Blood is not Enough Ellen Datlow Berkley, 308pp, $3.95, 0-425-12178-X One more anthology, this a mix of new and original material. Ellen Datlow is Fiction Editor for Omni, and has started editing a series of theme anthologies with a twist (the other one that's been published is Alien Sex, which I haven't gotten my hands on yet). Blood is not Enough is a vampire anthology. Actually, it's more an anthology on vampirism in its many forms -- these are not the bite them in the neck type ghoulies. These are the suck them until they're dry vampires of Harlan Ellison's "Try a Dull Knife" (always a story that gives me nightmares after re-reading it), and the vampires of fear and death of Dan Simmons' "Carrion Comfort" (by far the most powerful story in the bunch -- can Simmons write anything that is merely good? He's likely to give a lot of authors inferiority complexes by the time he's done). There's Ed Bryant's "Good Kids", which shows that real vampires might be the least of your worries. Basically, there's a lot of really good stuff in here. A fine theme anthology -- Datlow is a very good editor who seems to be able to coax the best out of her writer's. If this is an indication of what her books are going to publish, I'll be sucking each one dry as it comes out. [****] Golden Fleece Robert J Sawyer Questar, December, 1990, 250pp, $4.95, 0-445-21078 I really wanted to like Golden Fleece. It is a tale of an insane intelligent computer on an interstellar ship named JASON that Has A Secret and is willing to go to any length, including murder, to protect that secret. The book, in fact, opens as we watch Jason (the AI persona and point of view character) not only commit a murder, but do so both gleefully and with the nastiness of a cat playing with a mouse. It's clear, from the beginning, that the character that is speaking to us is not the hero of the story. The similarities between this book and Christie's Murder of Roger Ackroyd are clear, although Sawyer definitely heads off in his own directions. And thus lies the problem with the book. This is a telling of the story of 2001: A Space Odyssey from the point of view of HAL. But being locked into HAL creates some serious limitations to what Sawyer can do to tell the story and make it interesting to the reader. Structurally, he can't switch from first person to an omniscient viewpoint without screwing up the story, but he can't successfully tell the story purely from a first person POV -- especially one locked into an immobile computer. So from the very start Sawyer has done the writerly equivalent of painting himself into a corner and then depending on his skills to paint a door into the wall to make his exit. JASON has microphones and cameras everywhere -- hallways, bedrooms, bathrooms, in the closets, under the bed -- he does a better job of surveillance than Colossus did in The Forbin Project (one must wonder how the citizens of this ship had to feel about all this 'benign' oversight by the computer, yet not once did we see any indication of anyone worrying about not having any privacy at all about anything). That's a very expensive proposition and I wondered what justification the builders of the ship could have to convince everyone, especially the Governments that funded the ship, that it was necessary to watch people that closely (an authorial necessity, yes. But would a ship really be built with this level of watchfulness? I can't buy it, except perhaps under a very tight autocratic dictatorship -- but would they send people to the stars where they couldn't be completely controlled?) The authorial manipulations get worse, though. At some point, Sawyer decided that he really had to get inside the head of Aaron, the computer's main antagonist. To do this without breaking point of view, he had JASON take a brain dump of Aaron and sticks it into a few spare gigabytes of RAM and simply simulates the persona of Aaron, neuron by neuron -- in real time. Just an off-the-cuff weekend project for a self-actualized AI like JASON, you understand. Now, if you can stretch your disbelief across all of the technical and structural problems, you've got a pretty good story here. JASON is a murderer and is definitely Up To Something. What it is, he's not saying. Aaron, on the other hand, has to solve the murder and figure out the mystery before he finds himself breathing vacuum himself. It's a pretty good mystery with pretty good writing -- I simply found myself constantly distracted by the man behind the curtain waving his hands and blowing lots of smoke. If Golden Fleece is a failure, it's because Sawyer set his sights very high and found that his writing skills weren't quite up to the task. How well you like this book will depend on how forgiving you are of watching the author manipulate the story to make what needs to happen happen. For me, I could never forget that Sawyer was there, directing traffic and could never suspend disbelief long enough to let the story work. A good, but unsuccessful first novel from someone that I think is going to continue setting unreasonable goals for himself -- and start reaching them. [**] The Zork Chronicles George Alec Effinger Avon, 290pp, $4.50, 0-380-75388-X I'm a long-time fan of Zork, having played it on the original MIT machines back when personal computers were still too weak to support it. I'm also a big fan of Effinger, whose When Gravity Fails and The Fire in the Sun are wonderful works. So when I found out that he was writing the novelization of the computer game, I had to see what came out. I wish I could say I liked it. Part of the problem is inherent in the idea: how do you write a narrative of a computer game? Effinger solved the problem by writing it from the point of view of the character you control while playing the game. That's okay as far as it goes, but it wears thin after a while. The other inherent problem is that this kind of book ends up turning into a travelogue. First you visit the unicorn, then you visit the volcano, then you do this, then you do that. Zork fans can follow along and enjoy the references and watch the progress, but everyone else is likely to either be very confused or bored. Effinger tries to rise above this by using the Zork story as a baseline while tossing in lots of other stuff. There's a lot of interesting (and sometimes wickedly funny) comments, in jokes, commentary on people in the field, awards and organizations. When this stuff works, it's hilarious. When it sputters, everything comes to a crashing halt. Unfortunately, it sputters far too often to support the tale, which ultimately becomes boring and sketchy. All this book really needs is a good rewrite to tighten up the weak spots, clear out the deadwood and the gags that didn't work and to fix up some of the errors in consistency. Unfortunately, in a knock-off product like this, it didn't get that kind of care and what we get is a prototype of what could have been as good a book as McCrumb's Bimbo's of the Death Sun, but what is, when we're done, merely is an inadequate work for any but the most hard core of Zork fans. [*] ------ End ------