Electronic OtherRealms #24 Spring, 1989 Part 7 of 10 Copyright 1989 by Chuq Von Rospach All Rights Reserved OtherRealms may not be reproduced without permission from Chuq Von Rospach. Permission is given to electronically distribute this issue only if all copyrights, author credits and return addresses remain intact. No article may be reprinted or re-used without permission of the author. No Prisoners! Reviews by Laurie Sefton Copyright 1989 by Laurie Sefton Let's explore a kind of book that has been popping up in increasing numbers. It's the "this happened previously to the story in the first novel I wrote in the series" book, or prequel. The prequel is not bad or ugly by its very existence, as many times it gives a good explanation of how past events may have affected the future. Good examples of this are Darkover Landfall by Marion Zimmer Bradley and Dragondawn, by Anne McCaffrey. However, the prequel can be abused, used as sales fodder for series fans. To be successful, the prequel must follow some rules. Therefore, here are Sefton's Laws of Temporal Linearity: 1) There must be a good reason for the prequel to exist. 2) Money is not a good reason. 3) The prequel must answer questions raised in the "future" books. If there are differences between actions in the past and how they are remembered in the future, a good explanation must be provided. There are obvious problems and pitfalls to the prequel novel. For example, a character may be newly dead by the time the "future" novel occurs. The writer must then be able to keep the reader's interest while planning to do away with the person who might be the lead character. Also, when genealogies are provided in the original book, the writer has to keep to the schedule of births, deaths and events. A hastily provided past is a deadly trap, while a well thought our past provides a framework for prequels. The Harrowing of Gwynedd [****+] Katherine Kurtz Del Rey, 380pp, 1989 Katherine Kurtz's The Harrowing of Gwynedd is a case in point. Anyone who has kept up with the Deryni novels knows the timetable of deaths after the "death" of St. Camber. Especially evident is the death of Evaine, Camber's daughter. Also, the scope of Deryni persecutions has been alluded to in the "future" novels, while the groundwork for these persecutions has been laid in Camber series. Kurtz is able to work within these restrictions and still deliver an enthralling story. The storyline starts immediately after the "death" of Camber. Camber's work, the stability and trust between human and Deryni in Gwynedd, has fallen apart under the pressure provided by a few evil men. These men feed off of the fear of Deryni power, and they use their power as regents to mold the minds and hearts of the young princes left in their care. More horrifying than the physical torture is the use of psychological and temporal means to destroy Deryni resistance. By using the medieval Church, the cornerstone of society and ultimate authority, they destroy Deryni by convincing them that they are evil. The Church is held out as the wielder of punishment and tool of salvation to the Deryni. By removing the Derynis right to exist, they have done much worse damage than mere physical slaughter. The Harrowing of Gwynedd is not an easy book to read. Kurtz ties you so tightly to the fortunes of the Deryni, and the MacRories in particular, that every transgression against them is twisted knife in the gut. Because of the unbridled jealousy of a few evil men, an entire race of people are tortured and destroyed. The "good guys" don't win in the story, but from the struggle comes the power of the book. The Silver Branch [***] Patricia Kennealy New American Library, 442 pp, 1989 A less successful attempt at the prequel is The Silver Branch, the latest in the Keltiad series, and the prequel to the Copper Crown diptych. The books attempts to give a background for the future war between the Kelts, the Fomorians, and the Coranians. Those who have read the Copper Crown diptych will be familiar with the characters, and those who have read Celtic mythology will be familiar with the three nations. Each fled to the stars from the encroachment of Christianity on their lands and kept the enmity they had on Earth alive through the ages. Into this venue, we have the story of Aeron, who we first met in The Copper Crown, and how she became the empress of Keltia. This is where the prequel goes wrong. Too little attention is paid to Aeron's parents, who actually have much more to do with the state of affairs in The Copper Crown than anyone else. Aeron's early life, while providing answers to questions raised in The Copper Crown, eats up too much of the story that should rightly be shared across three generations. A better treatment of the time immediately preceding The Copper Crown would have used two books, rather than subjecting the reader to a Celtic roller coaster ride. Even better, a book about Aoife Aoibhell, the Old Queen, who appears at the beginning of The Silver Branch, would have been an excellent place to start. The character is bursting with stories to be told -- anyone with her ability to strike fear in the hearts of her court must have been a very interesting person. I also have a small quibble over the extensive foreshadowing; there is entirely too much of "we know what is going to happen, since we've already been there." The most blatant example of this is the vision of the space crew that will show up at the beginning of The Copper Crown. Granted, The Silver Branch segues nicely into The Copper Crown, but it segues almost too nicely. On The Seas of Destiny [****] Ru Emerson Ace, 280 pp, 1989 Reversing the time flow, lets take a look at the third book of the Nedao trilogy, On the Seas of Destiny. One of the aspects of Emerson's work that I especially enjoy is the style of warrior and war she presents. Many fantasy novels have great effortless battles in which the only people who manage to be killed are the 10,000 nameless peasants who were in the way. In the style of warfare in the Nedao trilogy novels, people get hurt. And people die in rather unpleasant ways. And sometimes, innocents get caught in the crossfire. Another aspect is the training that occurs for battle. Anyone who thinks that they can immediately become proficient in either sword or bow and arrow ought to pay a trip to the local fencing or archery club for a lesson. Make sure you have a copious supply of your favorite painkiller for the next morning -- you'll need it. It's nice to see someone who realizes that the use of a sword or bow and arrow takes time and practice and incorporates it in her novel. Emerson also show that the climactic battle, while nice in theory, doesn't always happen. Ylia, the warrior queen spends some time after said "climactic battle" cleaning up loose ends. As some have found, warriors can die as easily in the mop-up operations as they can in "glorious battle." I have reconciled to, if not started to enjoy the ruminations of Nisana the cat, who provides a short description of the chapter to follow. Nisana's explanations reminded me of Dumas' chapter titles in The Three Musketeers, which instead of spoiling the chapter, give clues of what is ahead. On The Seas of Destiny is a satisfying end to the Nedao trilogy, and a welcome relief to the post-Christmas reading drought. Prentice Alvin [****+] Orson Scott Card Tor, 342pp, 1989 Change the battleground from the physical to the spiritual, and you have the theme for Prentice Alvin, Orson Scott Card's latest in the The Tales of Alvin Maker. I've had a special interest in the series, since I lived a few miles from BattleGround Indiana, the site of the slaughter in the previous book, Red Prophet. Alvin's story moves from the Wobbish territories to Hatrack River, where he begins his apprenticeship as a blacksmith. Alvin's growing ability as a blacksmith is nicely paralleled with his growing ability as a Maker. As a concurrent subplot, the flight and return of Peggy, the torch in the first book, is chronicled. The use and misuse of power is also covered, from Peggy's running away from her destiny, to Alvin's spiteful misuse of his power, and the brush with the Unmaker that follows, to the slave trackers from the Appalachee nation, who misuse their "knack" only to further human misery. The reaction of those who find out about Alvin's knack, particularly his master blacksmith, closely parallels the feelings towards the Deryni in Kurtz's work. You can change the setting, and change the timeframe, but human foibles stay the same. Once again, Card has mixed allegory, lessons in morality, and an insight into human psychology into a very entertaining story. The Sarsen Witch [***+] Eileen Kernaghan Ace, 217 pp, 1989 Finally, a book, while a part of a series, stands on its own. The Sarsen Witch is the latest by Eileen Kernaghan. Instead of Celtic Ireland, she uses Celtic Britain as her venue. Naeri, the main character, is a geomancer -- she can use and control the power of the ley lines and stone circles left by the original inhabitants of the isle. She is swept up in the building of a great stone temple for the benefit of the local warlord by her cousin, who wants the building for his own ends. In fact, most of Naeri's trials can be traced to the manipulations of her cousin, Daui, who forces her into marriage to the warlord, against her wishes, and takes her away from a small colony of her distant relatives, once again, against her wishes. Her cousin is the only off-note in the story. There are times he comes across as an over-played Iago, and for some reason, no one seems to notice his constant manipulations. Other than Daui, The Sarsen Witch is an excellent treatment of an underutilized place and time. ------ End ------